Here’s the explanation of the custom mouse script.
onClipEvent (load) {
Mouse.hide();
}
onClipEvent (mouseMove) {
_x = _root._xmouse;
_Y = _root._ymouse;
updateafterevent();
}
The line Mouse.hide(); makes your ordinary mouse to hide
The line _x = _root._xmouse;
_Y = _root._ymouse; makes your custom to move according the co-ordinates x and y.
The line updateafterevent(); updates the event.
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