Here’s the explanation of the custom mouse script.

onClipEvent (load) {

 Mouse.hide();

}

onClipEvent (mouseMove) {

 _x = _root._xmouse;

 _Y = _root._ymouse;

 updateafterevent();

}

The line Mouse.hide(); makes your ordinary mouse to hide

The line _x = _root._xmouse;

              _Y = _root._ymouse; makes your custom to move according the co-ordinates x and y.

The line updateafterevent(); updates the event.

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